Clans

Introduction
The clans occupy the North Western parts of Aknatta. They are the closest to ‘native’ humans in Aknatta. Their traditions are closely related to the elves, but have diverged over the centuries.

History
The clans have their earliest origins in the far North of Senoran as the second wave of refugees from Anthfar after the plague of the second age. Not long after they made an accidental discovery through their explorations of the art of summoning of the portal to the world well. They created a relatively stable link and a separate group began to mingle with the elves that inhabited the Western reaches of the Aknatten continent. When the fledgling Magicians' Guilds discovered the use of this ‘banned’ magic there was uproar in the Senoran heartlands. The Northern Senoran clans were destroyed or driven away. They re-established themselves in the frozen wastes in the North West and maintained a close relationship with the elves. Whilst close to the elves, their cultures did diverge somewhat as the clans began to master the art of shape shifting.

Culture
Their ability to change form at will broke down notions of age and gender in the clans and all names are considered gender neutral. The clans see themselves as at one with nature and the land. The impermanence of their forms is also reflected in their disinterest in physical manifestations of wealth. Instead the clans have developed a system of knowledge trading where unique knowledge is valued.

Silver-touched
A child born with silver hair and eyes is known as ‘silver touched’. These individuals are completely incapable of using magic or shape shifting. Despite magic being essential to clan life, silver-touched are considered special in their own right due to their ability to safely interact with powerful magical items that would be too dangerous for magic users.